Did not expect to love THAT much the game. The speedrun potential is very good. Didn't play all of the levels tho :(
Here are things I dislike though:
Buffer jump. When you sprint of a platform, you can jump, twice (the first jump + the double jump). If it was intended, it's really cool.
Jump wall. They feel too unnatural. Probably add a directional input.
Getting respawn at the start of the lobby. Maybe make the player respawn in front of the level they just left ?
Wall-sliding. While tryharding the pad-launch (launching the player with a moving platform) on level 2, I could simply slide on the big wall, losing almost no height.
(Edit) Reduce the amount of empty folders. The game is stored in 3 folders that serve no purpose. Thx
(SPOILERS)
Time with soup/Time without soup/Min swap
Tutorial: 26.6/ 19/ 0
Tips: Dash // Move around the first wall.
L1: 54.8/ 45.9/ 0
Tips: Use pad-launches. For soup, you need another one / Even without dash, the first part is doable without swaping
L2: 48.4/ X/ 2
L3: (The first puzzle can be skipped by buffering a jump on the cyan platform, dashing then double jump on the lower cyan platform)
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Did not expect to love THAT much the game. The speedrun potential is very good. Didn't play all of the levels tho :(
Here are things I dislike though:
(SPOILERS)
Time with soup/Time without soup/Min swap
Tutorial: 26.6/ 19/ 0
Tips: Dash // Move around the first wall.
L1: 54.8/ 45.9/ 0
Tips: Use pad-launches. For soup, you need another one / Even without dash, the first part is doable without swaping
L2: 48.4/ X/ 2
L3: (The first puzzle can be skipped by buffering a jump on the cyan platform, dashing then double jump on the lower cyan platform)